By Christopher Cloud
Pablo Perez is a 12-year-old child with no a lot going for him. His classmates have dubbed him “Duct Tape” simply because his tattered discount-store footwear are held jointly with…you guessed it, duct tape. He can’t break out the bullying.
Pablo’s good fortune adjustments after he unearths a $20 gold coin whereas swimming together with his sister in a river close to their domestic. Pablo later buys a $1 treasure map on the county reasonable. The map indicates the path to the “lost treasure” of the infamous outlaw Jesse James. Pablo can’t aid yet ask yourself: Is there a hyperlink among the map and the gold coin?
He is set to determine, and he, his 9-year-old sister, Pia, and 13-year-old cousin, Kiki, rent an ill-mannered cave consultant, Monroe Huff, and start a treacherous underground event looking for treasure. Their treasure hunt is made extra perilous simply because they're being via the evil Blood brothers, who wish the treasure for themselves. The Blood brothers will cease at not anything to say the treasure as their very own.
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Extra info for A Boy Called Duct Tape
They know that the Great Warren is said to lie in a region of hills, but not even these adventurous souls know its exact location or direction. When the adventurers venture into the Trollhaunt, read: An ancient stone road leads east from Moonstair through dense, damp woodlands that soon give way to stretches of fog-shrouded marsh. This is the Trollhaunt, a region of bogs, thickets, and low forested ridges that runs for miles. An hour’s march east of Moonstair, the old road gives out, disappearing into a great bog.
Unless the adventurers take steps to be stealthy, Gloomfang notices their arrival. If the dragon spots the adventurers, read: As you peer into the darkness, you hear a sibilant voice. “You are not trolls,” it hisses. “Nor are you troglodytes. ” If the adventurers manage to enter this area without being detected, read: As you peer into the darkness, you hear the rasping breath of a large creature resting. On the opposite shore of the lake, a black dragon is coiled in a muddy nest. If the adventurers make themselves known after sneaking up on Gloomfang, it reacts as above.
Tired, hungry, and lost in the deepening twilight, the adventurers wander into Encounter T2: Lights in the Night. Go on to the next page. Special: If the PCs spoke to Bax before leaving Moonstair, they gain a +2 bonus on all checks made in this skill challenge. indd 3 8/27/08 3:40:28 PM ENCOUNTER T2: LIGHTS IN THE NIGHT Encounter Level 11 (3,000 XP) 3 chuuls (C) 3 will-o’-wisps (W) Setup If the adventurers fail to locate the Great Warren using the skill challenge of exploring the wilderness, they find themselves in a dangerous stretch of swampland as twilight begins to fall.