Download A Game Design Vocabulary: Exploring the Foundational by Anna Anthropy, Naomi Clark PDF

By Anna Anthropy, Naomi Clark

Video games have usually taken a vital function in pop culture; in truth, firms are even trying to 'gamify' conventional company tactics. although, our language for figuring out, discussing, and designing video games has remained primitive - and this has made it tougher to create nice video games or intelligently overview them. this article fills this hole, supplying an entire shared framework for realizing and comparing video game layout - as creators, as gamers, as scholars, as video game decision-makers.

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Extra resources for A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design

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LINGO is a 2-D similarity method: one that operates on molecules as graphs (with vertices representing atoms and edges representing atomic bonds), ignoring their three-dimensional shape. Instead of operating directly on this molecular graph, LINGO processes a linear representation of the graph called a SMILES string, which is constructed by a depth-first traversal of the graph. The characters in the SMILES string represent various graph features, such as atom types, bond orders, ring openings and closings, and branching.

4b). However, each thread maintains its own index into its query multiset (a row index in the “Lingo-major” multiset matrix); if these indices differ, then memory access will be uncoalesced. One option is to have a shared row index among all threads: each thread increments its query multiset pointer as far as possible, and then waits at a barrier ( syncthreads) before the block moves on to the next multiset row. While this solution ensures that all global loads are coalesced, it has a relatively high overhead in threads that must wait idle at the barrier; it is able to achieve 80% of peak arithmetic throughput.

Instead of operating directly on this molecular graph, LINGO processes a linear representation of the graph called a SMILES string, which is constructed by a depth-first traversal of the graph. The characters in the SMILES string represent various graph features, such as atom types, bond orders, ring openings and closings, and branching. Given a SMILES string, LINGO represents a molecule as the set of all overlapping q-character substrings in the SMILES (known as “Lingos,” as opposed to “LINGO” for the algorithm as a whole).

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